FIELD MANUALSKIE ALLIANCE / OGAME GUIDES
GUIDE 08 / Intermediate

Lifeforms: buildings, population and research.

Choose a building setup, unlock the slots you need, and compare research by its effect. Use the linked references for the numbers.

4 MIN READ4 SECTIONSREVIEWED 2026-11-09

Lifeforms reviewed 9 November 2026. Discovery-limit announcement checked again on 9 November; its planned rollout remains unconfirmed.

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What this guide covers

  • Separate a planet’s species from its research choices.
  • Find population builds and the four research tables.
  • Check activation, reset costs and source limits.
SECTION 01

Three separate choices

A planet’s species determines its Lifeform buildings. Population unlocks research slots. Each slot holds a technology with levels bought on that planet; eligible active contributions combine across the account. A technology’s origin species need not match the species living on the planet.

Choose for the income or fleet you actually use. Rock’tal buildings can support an expedition research selection, for example. All Lifeform buildings use zero ordinary planet fields; population, food, cost and time are the relevant constraints.

SECTION 02

Lifeforms reference

Open the page for the detail you need. Research tables are kept off this overview.

SECTION 03

Discovery and activation

For a Human discovery pilot, the Research Centre requires Residential Sector 21 and Biosphere Farm 22. Construct it, support the population and wait for the first slot. Intergalactic Envoys level 1 enables discovery missions from the Galaxy view DNA icons, not position-16 expeditions. Keep it active somewhere before replacing the pilot’s species or slot selection.

A large housing capacity is not the same as actual, sustainably fed population. Higher tiers require conversion buildings; a population shortfall can deactivate research. Stop at the next useful slot rather than funding all eighteen by default.

SECTION 04

Before a large upgrade

  • Budget population infrastructure, prerequisites, the desired research levels and artefacts together. Technology selection costs are 200 / 400 / 600 artefacts for tiers 1 / 2 / 3, separate from resource research costs.
  • Options in the same slot compete. Record the whole tier before resetting, and check the current warnings and costs. A species switch preserves developed levels for reuse but the replacement setup must support its own active research.
  • Test the intended setup on one suitable planet. Compare actual account-bonus changes and keep the ordinary economy, cargo and fleetsave reserve funded.

Quick checks

Review the key points. Ticks stay in this browser when storage is available.

Sources & version context

Lifeforms reviewed 9 November 2026. Discovery-limit announcement checked again on 9 November; its planned rollout remains unconfirmed. Planning workflows and examples are Skie guidance. Game rules and interface requirements should be checked against the linked references and your current account.

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