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Mechas Lifeform research reference.

All 18 Mecha technologies: exact names, base effects, targets and important limits.

5 MIN READ5 SECTIONSREVIEWED 2026-11-09

Reviewed 9 November 2026. Source-model reference, not a live-account measurement. Official workbook vintage and current implementation caveats are stated below; live Techinfo takes precedence.

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What this guide covers

  • Find the target and base effect of each technology.
  • Separate local research levels from account-wide contributions.
  • Check caps, conditions and source-version limits before investing.
SECTION 01

How to read this reference

All 18 Mecha technologies are listed below. Values are base effects per research level before species experience and applicable building amplification. Each effect contributes across the account only to its named target; selection and research levels remain local to each planet.

Ship-stat package = structural integrity, shields, attack, cargo capacity and base speed, not fuel consumption. Civilian ships = Small Cargo, Large Cargo, Colony Ship, Recycler and Espionage Probe, not Pathfinder. Probe cargo depends on universe settings.

SECTION 02

Tier 1 · slots 1–6

SlotResearchBase effect per levelTarget, condition or limit
T1.1 / 1Catalyser TechnologyDeuterium production +0.08%Deuterium production only.
T1.2 / 2Plasma DriveMobile ship base speed +0.2%Excludes Deathstars. A base-speed modifier is not the same percentage reduction in flight time.
T1.3 / 3Efficiency ModuleShip fuel consumption −0.03%Older definitions: 30% Lifeform cap; later live notice: 90% global cap. Exact combination unverified; see shared fuel caveat.
T1.4 / 4Depot AIAlliance Depot cost −0.1%; construction time −0.2%Alliance Depot only. Target cost cap 50%; time cap 99%.
T1.5 / 5General Overhaul (Light Fighter)Light Fighter ship-stat package +0.3% eachStructure, shields, attack, cargo and base speed. Not fuel consumption.
T1.6 / 6Automated Transport LinesMetal, crystal and deuterium production +0.06% eachResource production; combines with eligible account contributions.
SECTION 03

Tier 2 · slots 7–12

SlotResearchBase effect per levelTarget, condition or limit
T2.1 / 7Improved Drone AIEspionage research cost −0.1%; time −0.2%Espionage Technology only. Target cost cap 50%; time cap 99%.
T2.2 / 8Experimental Recycling TechnologyRecycler ship-stat package +1% eachStructure, shields, attack, cargo and base speed. Not fuel consumption or a direct debris-percentage increase.
T2.3 / 9General Overhaul (Cruiser)Cruiser ship-stat package +0.3% eachStructure, shields, attack, cargo and base speed. Not fuel consumption.
T2.4 / 10Slingshot AutopilotFuel recovered on fleet recall +0.15% refundRefund on recall, not ordinary fuel-consumption reduction. Refund cap 90%.
T2.5 / 11High-Temperature SuperconductorsEnergy research cost −0.1%; time −0.2%Energy Technology only. Target cost cap 50%; time cap 99%.
T2.6 / 12General Overhaul (Battleship)Battleship ship-stat package +0.3% eachStructure, shields, attack, cargo and base speed. Not fuel consumption.
SECTION 04

Tier 3 · slots 13–18

SlotResearchBase effect per levelTarget, condition or limit
T3.1 / 13Artificial Swarm IntelligenceMetal, crystal and deuterium production +0.06% eachResource production; combines with eligible account contributions.
T3.2 / 14General Overhaul (Battlecruiser)Battlecruiser ship-stat package +0.3% eachStructure, shields, attack, cargo and base speed. Not fuel consumption.
T3.3 / 15General Overhaul (Bomber)Bomber ship-stat package +0.3% eachStructure, shields, attack, cargo and base speed. Not fuel consumption.
T3.4 / 16General Overhaul (Destroyer)Destroyer ship-stat package +0.3% eachStructure, shields, attack, cargo and base speed. Not fuel consumption.
T3.5 / 17Experimental Weapons TechnologyWeapons research cost −0.2%; time −0.2%Weapons Technology only. Target cost cap 50%; time cap 99%.
T3.6 / 18Mechan General EnhancementEligible active General class bonuses +0.2% amplificationRequires active General. Excludes instant Deathstar destruction chance, attacking-wreckage transport, detailed speed controls and shipyard-acceleration discounts.
SECTION 05

Source vintage and current-game limits

All rows were checked against Gameforge’s “PTS LF values (current)” workbook sheet, file modified 4 December 2023, and OGame Tracker commit 052f9dd83ceb18e3188706be4688f0239b8a9c21. Review date: 9 November 2026. This is a source-based reference, not a new live-account measurement.

Caps belong to effect categories rather than independently to each row. Where no cap is specified in the definitions, do not infer that every final game system is unlimited. Later official changes and current Techinfo take precedence. Known fuel-cap, discovery-speed and crawler-output uncertainties are explained in the shared reference.

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Sources & version context

Reviewed 9 November 2026. Source-model reference, not a live-account measurement. Official workbook vintage and current implementation caveats are stated below; live Techinfo takes precedence. Planning workflows and examples are Skie guidance. Game rules and interface requirements should be checked against the linked references and your current account.

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