FIELD MANUALSKIE ALLIANCE / OGAME GUIDES
GUIDE 06 / Intermediate

Make crawlers earn their power bill.

Separate owned count, working capacity and realized production, then compare normal operation with Collector overload.

3 MIN READ7 SECTIONSREVIEWED 2026-11-09

Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check.

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What this guide covers

  • Calculate the mine-based active crawler limit.
  • Separate Collector output, Geologist capacity and overload.
  • Check net income after energy costs and production caps.
SECTION 01

Understand what you are buying

Crawlers are stationary, vulnerable production support. Their construction prerequisites, unit cost and class requirement belong in the project budget. Begin with reliable mines and power, and do not treat them as ships that can accompany a fleetsave.

SECTION 02

Calculate the working limit

Keep owned count, permitted working count and realized production separate. Mine levels set baseline working capacity; Collector, Geologist and Lifeform effects can change the result. The documented 50% production-cap repair is July 2026 PTS evidence, not a new live-universe measurement.

SECTION 03

Work through one planet

The 30/25/25 mine example separates 640 base working crawlers from 704 with baseline Collector and Geologist capacity. Its comparison table excludes Lifeform effects and shows the different production and energy consequences of Collector overload.

SECTION 04

Stop before extra spending stops helping

A working-count increase need not increase income at a production ceiling. Do not buy or power a batch that produces no useful extra output. The exact complete Lifeform crawler interaction remains unverified, so check the account’s actual bonus row.

SECTION 05

Measure the marginal return

Overload increases energy demand faster than crawler output. Compare additional Metal, Crystal and Deuterium retained after supplying that power, including additional fusion fuel. The reference provides six workload rows and a marginal net-income example.

SECTION 06

Add crawlers in verified batches

Verify one planet before repeating an investment. Check count, energy and final output at the intended workload. Recalculate after mine upgrades, class changes, Geologist expiry or Lifeform changes, and keep a replacement and power-recovery reserve.

SECTION 07

Detailed reference

Working limits, overload energy, production ceilings and net-resource comparisons.

Quick checks

Review the key points. Ticks stay in this browser when storage is available.

Sources & version context

Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. Planning workflows and examples are Skie guidance. Game rules and interface requirements should be checked against the linked references and your current account.

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