Moonshots and moon development
Prepare the battle, recovery budget and first useful buildings before buying a moonshot.
Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check.
What this guide covers
- Calculate the ships required for a baseline moonshot in your universe.
- Plan the battle, debris recovery and follow-up construction before the attempt.
- Budget Lunar Base fields without blocking the next upgrade.
- Explain why a moon improves fleet safety but does not make parked ships safe.
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Choose the job before choosing the location
A moon is a separate location with its own ships, resources and facilities. Choose a useful hub or operating route, then budget development as well as creation. It cannot be settled with a Colony Ship.
Size the battle for the universe you play
A conventional full-base shot targets 2,000,000 qualifying debris from that battle. Required ships depend on the universe’s debris setting and actual losses. Events and Lifeforms can alter the displayed chance; the full debris and Light Fighter table is in the reference.
Prepare a controlled moonshot
Agree the exact shot, timing, recycler recovery and lawful compensation before committing resources. Simulate the actual defending force and remove unrelated valuables. Friendly coordination does not override community rules or make a moon guaranteed.
Read events and Lifeforms separately
Check current event terms separately from Lifeform effects. Kaelesh’s Supra Refractor affects new-moon creation and size, not an existing moon. Exact combined stacking remains qualified. Paid M.O.O.N.S. items have different debris handling from ordinary player-arranged shots.
Reserve the field that creates the next fields
A Lunar Base adds three fields while occupying one itself. Keep room for the next Base instead of filling every free field. The detailed field table and worked Base 3 layout explain the standard capacity budget.
Build a small working base, then specialise
Develop a small working base, then the tool the location needs. Robotics saves construction time; Phalanx adds information; a Jump Gate needs another completed gate to be useful. The reference includes costs and a field-safe sequence, not a universal optimum.
Supply the moon as its own location
A moon has no ordinary mine economy. Deliver construction resources, scan fuel and flight fuel explicitly to the moon destination type. Use Transport for a delivery with returning ships, or Deployment to station them.
Protect the routine, not just the moon
Moons cannot be directly phalanxed, but parked fleets can be attacked and moons can be destroyed. Loss can redirect movements to a planet. The March 2026 fixed speed for Moon Destruction missions is distinct from other Deathstar mission speeds.
Detailed reference
Keep debris math, probability, item handling and moon development separate.
Quick checks
Review the key points. Ticks stay in this browser when storage is available.
Sources & version context
Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. Planning workflows and examples are Skie guidance. Game rules and interface requirements should be checked against the linked references and your current account.
- Formula Thread v3 · updated 13 September 2015; baseline shot calculation, not modern modifiers ↗
- Moon, Jumpgate and Phalanx FAQ · archive; foundational moon handling ↗
- Buildings tutorial · 11–12 December 2019; Lunar Base and location restrictions ↗
- OGame Player Classes · official guide, 3 May 2021; General moon fields ↗
- LifeForm · Origin guide, December 2022, made public July 2023; Supra Refractor ↗
- Moon size and chance tests · community findings, 2–28 April 2025; read the correction ↗
- OGame.org rules clarifications · July 2025 onward; community-specific ↗
- Version 12 live changelog · 25 March 2026 announcement, 26 March rollout ↗
- September 1–3: 40% Moon Chance and 15% Discount on M.O.O.N. Items · 2026-08-30 announcement; event 2026-09-01 to 2026-09-03 ↗
- Version 13 live changelog · 2026-07 to 2026-09 ↗
