FIELD MANUALSKIE ALLIANCE / OGAME GUIDES

A–Z / QUICK REFERENCE

Know the terms.
Follow the plan.

A quick companion to the guides, not a substitute for your universe’s current rules.

ACS
Alliance Combat System: the feature for coordinating eligible fleets in attacks or defenses. Availability and limits depend on the universe and mission.
Anti-Ballistic Missile (ABM)
A silo-stored interceptor for incoming Interplanetary Missiles. It does not shoot down an ordinary attacking fleet.
Artefacts
Lifeform discovery rewards used to select Lifeform technologies deliberately rather than relying on random selection.
Astrophysics
Classic research that expands colony capacity and base expedition slots at specific levels. Planet-capacity and position-access requirements are separate checks.
Cargo
The resources a fleet can carry. Fuel and modifiers affect the usable space shown during dispatch.
Class
The account's selected Collector, General or Discoverer bonuses. Different from a planet's Lifeform species and from the player's chosen routine.
Crawler
A stationary production-support ship. Owned count, working-count limit, workload and realized production bonus are separate quantities.
Debris field
Material left in space after eligible combat, collectible by the appropriate ships. Universe settings affect what becomes debris.
Economy speed
The universe multiplier for mine production and economic build speed. It also scales baseline fusion fuel use; it does not multiply energy output or replace the research and fleet-speed settings.
Energy
Power available to support production. It cannot be transported as cargo; shortages and production settings affect the income a planet can sustain.
Expedition
A mission to position 16 with uncertain outcomes. Distinct from Lifeform discovery missions.
Fields
Available building space. Ordinary building levels occupy space; planet diameter, universe settings and applicable field effects determine the usable limit. Plan free room as well as current capacity.
Fleet slot
Capacity to operate another fleet mission. Expedition limits and total fleet limits are separate constraints.
Fleetsave
Sending valuable ships and resources on a carefully planned mission while you are away, timed for a return you can cover.
Fusion Reactor
A durable planetary power building whose output depends on reactor level and Energy Technology and whose operation consumes Deuterium.
Holding time
Time a fleet spends at its expedition or holding destination, separate from outward and return travel.
IAS
Interstellar Anomaly Scanner, an Orion building. Add its eligible planet levels for total IAS; the guide separates total IAS, scan settings, observed mission rewards and historical beta13 prices.
Intergalactic Research Network (IRN)
Classic research that allows additional eligible laboratories to contribute to one normal research. A lab below that technology's own requirement does not contribute.
Interplanetary Missile (IPM)
A silo-launched weapon against defense installations. Its targeting, range and interception rules are separate from ordinary fleet combat.
Jump Gate
A moon facility that moves ships between eligible owned moons. It is not a resource transporter.
Lifeforms
Planet-based species, buildings, population, food, and technologies. Species choice and research selection are separate decisions.
Lunar Base
A moon facility that opens building space. Keep enough free space to develop it rather than filling every available field.
Marginal gain
The difference an additional purchase makes relative to the current setup, holding other assumptions consistent.
Maximum temperature (Tmax)
The upper temperature value used by the baseline Deuterium and satellite formulas. A slot's listed range describes possible Tmax rolls, not one planet's daily temperature cycle.
Metal-equivalent
A planning value that converts resources using explicitly chosen weights. At 3:2:1, value is M + 1.5C + 3D. It is not the raw sum of resource units or a guaranteed exchange offer.
Mine base
The production amount to which a particular percentage bonus applies. It is not automatically the final hourly total including every bonus.
Missile Silo
The planetary facility that unlocks and stores anti-ballistic and interplanetary missiles. Capacity is a stock-management constraint, not an automatic defense score.
Nanite Factory
A planetary construction-speed facility. It reduces build time but does not pay the resource cost of a build or directly speed ordinary research.
Payback
Incremental investment cost divided by additional net income over a stated period. Use consistent resource values and include required support and operating costs. Simple payback omits reinvestment and unmodeled risks.
Phalanx
Sensor Phalanx, a moon facility relevant to tracking eligible fleet movements. Fleetsaving choices must account for visibility.
Plasma Technology
Account-wide classic research with recurring mine-production benefits. Baseline per-level additions are 1% Metal, 0.66% Crystal and 0.33% Deuterium on the applicable mine bases.
PTS
Public Test Server. Mechanics and balancing seen here are not automatically the rules of a live universe.
Research prerequisite
A building or technology requirement that must be satisfied before starting the relevant research or using its unlock. IRN speed does not waive minimum-lab eligibility.
Research speed
The universe's total research-time multiplier. Use the published total once; do not multiply it by economy speed a second time.
Resource bottleneck
The resource deficit that currently controls the completion time of a named goal. A large balance in another resource does not necessarily shorten that wait.
Tier
A group of Lifeform research slots with population requirements and technology selections.
Universe settings
The server-specific rules, including economy, research, fleet speeds, debris and fuel settings. Always compare like with like.

For mechanics, prerequisites and source links, use the relevant guide in the chapter menu.