FIELD MANUALSKIE ALLIANCE / OGAME GUIDES
GUIDE S2 / INTERMEDIATE

Jump Gates and Sensor Phalanx

Move ships between your own moons and understand what a scan can reveal.

4 MIN READ9 SECTIONSREVIEWED 2026-11-09

Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check.

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What this guide covers

  • Prepare and verify an instant transfer between two of your moons.
  • Plan fuel and cooldowns without confusing a jump with a fleetsave.
  • Calculate unmodified phalanx coverage and recognise class, Lifeform and circular-system modifiers.
  • Identify scan visibility at each end of a mission.
SECTION 01

Unlock each tool for a specific job

Sensor Phalanx and Jump Gate are moon facilities with different jobs. Check the exact prerequisites, including Hyperspace Technology rather than Hyperspace Drive for gates. Price the intended operating capability, not facilities simply because they are available.

SECTION 02

Use a Jump Gate without stranding the fleet

A Jump Gate transfers ships instantly between eligible owned moons, without carrying resources. Put flight fuel at the destination in advance, confirm both gates are ready, and inspect the transferred and remaining ships afterward.

SECTION 03

Use the current cooldown, not an old wiki shortcut

Both endpoints enter cooldown. Use their displayed ready timers; published player measurements are observations rather than a complete official formula. The updated description’s maximum effective gate level is 9, superseding the older level-15 claim.

SECTION 04

Run a scan with a question in mind

Phalanx scans cost Deuterium at the scanning moon and reveal eligible movement information at a planet. Read mission, endpoints and arrival together. A scan is a snapshot, not continuous tracking or proof that an absent movement never existed.

SECTION 05

Calculate the basic coverage

Baseline range is Phalanx level squared minus one systems to either side, within the same galaxy. Level 1 covers the local system. Class and Lifeform modifiers are separate; the reference includes the range table and coverage example.

SECTION 06

Ask which planet can be scanned

Visibility depends on both mission and endpoint. Outbound Deployment appears at the destination planet; recalled Deployment is absent from phalanx. Other returns to a planet can remain visible. Consult the complete matrix before relying on a route.

SECTION 07

Account for the map and temporary restrictions

Circular systems can wrap coverage within a galaxy; circular galaxies do not make phalanx cross a galaxy boundary. Temporary combat restrictions can also stop a scan. Investigate a failed action before interpreting it as a fleet change.

SECTION 08

Build an operating routine around the tools

Keep local fuel, ready gates and supervised returns in one plan. Include cargo returning from moon supplies. Gate mobility does not protect a stationary fleet or replace a dependable fleetsave route.

SECTION 09

Detailed reference

Plan ready gates, local fuel and phalanx information together.

Quick checks

Review the key points. Ticks stay in this browser when storage is available.

Sources & version context

Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. Planning workflows and examples are Skie guidance. Game rules and interface requirements should be checked against the linked references and your current account.

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