FIELD MANUALSKIE ALLIANCE / OGAME GUIDES
GUIDE S3 / INTERMEDIATE

Nanites and missiles

Buy construction throughput when time is scarce; stock missiles for a defined threat.

4 MIN READ9 SECTIONSREVIEWED 2026-11-09

Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check.

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What this guide covers

  • Distinguish construction throughput from resource production.
  • Compare a Nanite upgrade with the queues it will accelerate.
  • Calculate a legal mix of Anti-Ballistic and Interplanetary Missiles.
  • Check range, interception and irreversible launch consequences before firing.
SECTION 01

Unlock the capability you actually need

Nanite Factories and Missile Silos are local planetary facilities. Buy the capability needed at that location, including prerequisites and resource costs. A planet’s Nanite does not accelerate its moon or another planet.

SECTION 02

What a Nanite Factory accelerates

Nanite levels halve standard local building, ship and defense production time. They do not directly raise mine income or speed classic research. Queue conflicts, including relevant Lifeform work, can prevent the upgrade or another job from starting.

SECTION 03

Read a baseline construction calculation

Baseline build time uses Metal-plus-Crystal cost, the applicable Robotics or Shipyard level, completed Nanites and economy speed. Whole-second and minimum-duration rules matter for fast units. The reference preserves the four-row timing example and its exclusions.

SECTION 04

Buy time when time is the bottleneck

Price a Nanite against the funded work it will accelerate, including the upgrade interval and blocked queues. Shorter timers have little immediate value while resources keep the queue empty. Keep emergency ships and ABMs available during the construction window.

SECTION 05

Reserve capacity for both missile types

Silos provide capacity shared by ABMs and IPMs. One ABM occupies one unit and one IPM two; reserve defensive stock before buying offensive missiles. Capacity is not range, and consumed interceptors must be replaced.

SECTION 06

Know what missiles destroy and what stops them

Each ABM intercepts one IPM. Surviving IPMs damage defense rather than fleets or buildings, ignore shields and do not allow normal defense rebuilding. Use a current missile simulation with the target’s technologies and chosen primary defense.

SECTION 07

Separate missile range from travel time

Impulse Drive sets baseline missile range within a galaxy; current settings govern travel. Circular systems can change distance. Archived timing constants are qualified, so check the actual launch display rather than planning a timed strike from an old formula alone.

SECTION 08

Run a final check before launch

Confirm target type, stock, range, recent defenses and interception cost before launch. An IPM cannot be recalled. Recheck the report and the target after impact instead of repeating a salvo on stale assumptions.

SECTION 09

Detailed reference

Use facilities to remove an actual bottleneck, with their side effects included.

Quick checks

Review the key points. Ticks stay in this browser when storage is available.

Sources & version context

Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. Planning workflows and examples are Skie guidance. Game rules and interface requirements should be checked against the linked references and your current account.

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