FIELD MANUALSKIE ALLIANCE / OGAME GUIDES
LIFEFORMS / REFERENCE

Rock’tal Lifeform research reference.

All 18 Rock’tal technologies: exact names, base effects, targets and important limits.

5 MIN READ5 SECTIONSREVIEWED 2026-11-09

Reviewed 9 November 2026. Source-model reference, not a live-account measurement. Official workbook vintage and current implementation caveats are stated below; live Techinfo takes precedence.

Download text ↓

What this guide covers

  • Find the target and base effect of each technology.
  • Separate local research levels from account-wide contributions.
  • Check caps, conditions and source-version limits before investing.
SECTION 01

How to read this reference

All 18 Rock’tal technologies are listed below. Values are base effects per research level before species experience and applicable building amplification. Each effect contributes across the account only to its named target; selection and research levels remain local to each planet.

Ship-stat package = structural integrity, shields, attack, cargo capacity and base speed, not fuel consumption. Civilian ships = Small Cargo, Large Cargo, Colony Ship, Recycler and Espionage Probe, not Pathfinder. Probe cargo depends on universe settings.

SECTION 02

Tier 1 · slots 1–6

SlotResearchBase effect per levelTarget, condition or limit
T1.1 / 1Volcanic BatteriesEnergy production +0.25%Energy production, not a reduction in building or crawler energy demand.
T1.2 / 2Acoustic ScanningCrystal production +0.08%Crystal production only.
T1.3 / 3High Energy Pump SystemsDeuterium production +0.08%Deuterium production only.
T1.4 / 4Cargo Hold Expansion (Civilian Ships)Civilian ship cargo capacity +0.4%Small Cargo, Large Cargo, Colony Ship, Recycler, Espionage Probe; not Pathfinder. Probe cargo depends on universe settings.
T1.5 / 5Magma-Powered ProductionMetal, crystal and deuterium production +0.08% eachAll three resources. Its base coefficient is 0.08%, not 0.06%.
T1.6 / 6Geothermal Power PlantsEnergy production +0.25%Energy production, not reduced consumption.
SECTION 03

Tier 2 · slots 7–12

SlotResearchBase effect per levelTarget, condition or limit
T2.1 / 7Depth SoundingMetal production +0.08%Metal production only.
T2.2 / 8Ion Crystal Enhancement (Heavy Fighter)Heavy Fighter ship-stat package +0.3% eachStructure, shields, attack, cargo and base speed. Not fuel consumption.
T2.3 / 9Improved StellaratorPlasma research cost −0.15%; time −0.3%Plasma Technology only. Target cost cap 50%; time cap 99%.
T2.4 / 10Hardened Diamond Drill HeadsMetal production +0.08%Metal production only.
T2.5 / 11Seismic Mining TechnologyCrystal production +0.08%Crystal production only.
T2.6 / 12Magma-Powered Pump SystemsDeuterium production +0.08%Deuterium production only.
SECTION 04

Tier 3 · slots 13–18

SlotResearchBase effect per levelTarget, condition or limit
T3.1 / 13Ion Crystal ModulesCrawler production efficiency +0.1%; crawler energy use −0.1%Crawler energy reduction cap 50%. Does not raise overload setting; exact enhanced output equation remains unverified.
T3.2 / 14Optimised Silo Construction MethodMissile Silo cost −0.1%; construction time −0.2%Missile Silo only. Target cost cap 50%; time cap 99%.
T3.3 / 15Diamond Energy TransmitterEnergy research cost −0.1%; time −0.2%Energy Technology only. Target cost cap 50%; time cap 99%.
T3.4 / 16Obsidian Shield ReinforcementAll defensive structures: structure, shields and attack +0.5% eachDefensive structures, not Shielding research and not ship stats.
T3.5 / 17Rune ShieldsArmour research cost −0.2%; time −0.2%Armour Technology, despite the name. Target cost cap 50%; time cap 99%.
T3.6 / 18Rock'tal Collector EnhancementEligible active Collector class bonuses +0.2% amplificationRequires active Collector. Excludes crawler overload ability/setting and building-acceleration discount.
SECTION 05

Source vintage and current-game limits

All rows were checked against Gameforge’s “PTS LF values (current)” workbook sheet, file modified 4 December 2023, and OGame Tracker commit 052f9dd83ceb18e3188706be4688f0239b8a9c21. Review date: 9 November 2026. This is a source-based reference, not a new live-account measurement.

Caps belong to effect categories rather than independently to each row. Where no cap is specified in the definitions, do not infer that every final game system is unlimited. Later official changes and current Techinfo take precedence. Known fuel-cap, discovery-speed and crawler-output uncertainties are explained in the shared reference.

Quick checks

Review the key points. Ticks stay in this browser when storage is available.

Sources & version context

Reviewed 9 November 2026. Source-model reference, not a live-account measurement. Official workbook vintage and current implementation caveats are stated below; live Techinfo takes precedence. Planning workflows and examples are Skie guidance. Game rules and interface requirements should be checked against the linked references and your current account.

GUIDE LIBRARYBack to the guide library
IN THIS GUIDE

READING PROGRESS