Nanites and missiles Skie Field Manual · Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. This guide covers: - Distinguish construction throughput from resource production. - Compare a Nanite upgrade with the queues it will accelerate. - Calculate a legal mix of Anti-Ballistic and Interplanetary Missiles. - Check range, interception and irreversible launch consequences before firing. Unlock the capability you actually need Nanite Factories and Missile Silos are local planetary facilities. Buy the capability needed at that location, including prerequisites and resource costs. A planet’s Nanite does not accelerate its moon or another planet. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#special-unlocks What a Nanite Factory accelerates Nanite levels halve standard local building, ship and defense production time. They do not directly raise mine income or speed classic research. Queue conflicts, including relevant Lifeform work, can prevent the upgrade or another job from starting. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#special-nanite-effect Read a baseline construction calculation Baseline build time uses Metal-plus-Crystal cost, the applicable Robotics or Shipyard level, completed Nanites and economy speed. Whole-second and minimum-duration rules matter for fast units. The reference preserves the four-row timing example and its exclusions. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#special-time-math Buy time when time is the bottleneck Price a Nanite against the funded work it will accelerate, including the upgrade interval and blocked queues. Shorter timers have little immediate value while resources keep the queue empty. Keep emergency ships and ABMs available during the construction window. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#special-nanite-decision Reserve capacity for both missile types Silos provide capacity shared by ABMs and IPMs. One ABM occupies one unit and one IPM two; reserve defensive stock before buying offensive missiles. Capacity is not range, and consumed interceptors must be replaced. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#special-silo-capacity Know what missiles destroy and what stops them Each ABM intercepts one IPM. Surviving IPMs damage defense rather than fleets or buildings, ignore shields and do not allow normal defense rebuilding. Use a current missile simulation with the target’s technologies and chosen primary defense. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#special-ipm-effect Separate missile range from travel time Impulse Drive sets baseline missile range within a galaxy; current settings govern travel. Circular systems can change distance. Archived timing constants are qualified, so check the actual launch display rather than planning a timed strike from an old formula alone. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#special-range-timing Run a final check before launch Confirm target type, stock, range, recent defenses and interception cost before launch. An IPM cannot be recalled. Recheck the report and the target after impact instead of repeating a salvo on stale assumptions. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#special-launch-check Detailed reference Use facilities to remove an actual bottleneck, with their side effects included. Include the upgrade interval in the schedule https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#queue-opportunity Very fast production changes the comparison https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#seconds-floor Pay for the missiles that interception consumes https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#missile-budget Choose the operation before the salvo https://theilluminate92.github.io/skie-guides/guide-nanite-missile-reference.html#missile-use Quick checks: - I know which planet benefits from a Nanite upgrade and which queues it can block. - My time estimate uses economy speed and the correct Robotics or Shipyard level. - My intended missile mix fits ABMs + 2 × IPMs ≤ 10 × Silo level. - I checked current ABM stock, range, target type and flight time. - I understand that launching IPMs is irreversible and does not protect my fleet. Sources: Buildings tutorial · December 2019; prerequisites, scope and construction conflicts https://board.en.ogame.gameforge.com/index.php?thread/813417-tutorial-02-buildings/= Buildings and units reference · official archive; standard costs https://board.en.ogame.gameforge.com/index.php?thread/78613-all-buildings-researches-fleets-and-defences/= Nanite Factory · community reference; classic time formula https://ogame.fandom.com/wiki/Nanite_Factory Formulas · community reference; building and shipyard timing https://ogame.fandom.com/wiki/Formulas Formula Thread v3 · updated 13 September 2015; capacity, range and 60-second-per-system timing https://board.en.ogame.gameforge.com/index.php?thread/548906-formula-thread-v3/= IPM Guide · posted 19 August 2019, text revised July 2016; missile behavior; timing discrepancy flagged https://board.en.ogame.gameforge.com/index.php?thread/810633-guide-09-ipm-guide/= Universe Types / Settings · Origin guide, 2022; missile attacks use war speed https://forum.origin.ogame.gameforge.com/forum/thread/32-universe-types-settings/ Circular universe announcement · 10 February 2015; missile system wrap https://board.en.ogame.gameforge.com/index.php?pageNo=9&thread/718944-old-updates/= Version 9 changelog · Lifeform-era queue fixes; distinguish queued from active construction https://board.en.ogame.gameforge.com/index.php?thread/834756-version-9-changelogs/= Skie v1.6.1 · reviewed 2026-11-09