Moonshots and moon development Skie Field Manual · Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. This guide covers: - Calculate the ships required for a baseline moonshot in your universe. - Plan the battle, debris recovery and follow-up construction before the attempt. - Budget Lunar Base fields without blocking the next upgrade. - Explain why a moon improves fleet safety but does not make parked ships safe. Choose the job before choosing the location A moon is a separate location with its own ships, resources and facilities. Choose a useful hub or operating route, then budget development as well as creation. It cannot be settled with a Colony Ship. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#moons-purpose Size the battle for the universe you play A conventional full-base shot targets 2,000,000 qualifying debris from that battle. Required ships depend on the universe’s debris setting and actual losses. Events and Lifeforms can alter the displayed chance; the full debris and Light Fighter table is in the reference. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#moons-shot-math Prepare a controlled moonshot Agree the exact shot, timing, recycler recovery and lawful compensation before committing resources. Simulate the actual defending force and remove unrelated valuables. Friendly coordination does not override community rules or make a moon guaranteed. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#moons-prepare Read events and Lifeforms separately Check current event terms separately from Lifeform effects. Kaelesh’s Supra Refractor affects new-moon creation and size, not an existing moon. Exact combined stacking remains qualified. Paid M.O.O.N.S. items have different debris handling from ordinary player-arranged shots. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#moons-modifiers Reserve the field that creates the next fields A Lunar Base adds three fields while occupying one itself. Keep room for the next Base instead of filling every free field. The detailed field table and worked Base 3 layout explain the standard capacity budget. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#moons-fields Build a small working base, then specialise Develop a small working base, then the tool the location needs. Robotics saves construction time; Phalanx adds information; a Jump Gate needs another completed gate to be useful. The reference includes costs and a field-safe sequence, not a universal optimum. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#moons-build-order Supply the moon as its own location A moon has no ordinary mine economy. Deliver construction resources, scan fuel and flight fuel explicitly to the moon destination type. Use Transport for a delivery with returning ships, or Deployment to station them. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#moons-supply Protect the routine, not just the moon Moons cannot be directly phalanxed, but parked fleets can be attacked and moons can be destroyed. Loss can redirect movements to a planet. The March 2026 fixed speed for Moon Destruction missions is distinct from other Deathstar mission speeds. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#moons-survival Detailed reference Keep debris math, probability, item handling and moon development separate. Price the shot after recovery, not just before it https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#loss-budget Distinguish the displayed chance from the debris target https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#chance-vs-size M.O.O.N.S. items have different debris handling https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#paid-shot Choose the next moon upgrade by the job https://theilluminate92.github.io/skie-guides/guide-moonshot-reference.html#construction-purpose Quick checks: - I used the actual ship-to-debris percentage rather than copying 1,667 fighters blindly. - The participants, battle, debris and compensation are agreed within current community rules. - I have a construction and fuel budget after the shot. - I have reserved a field for the next Lunar Base and considered class bonuses. - My fleet safety plan does not depend on leaving ships parked on the moon. Sources: Formula Thread v3 · updated 13 September 2015; baseline shot calculation, not modern modifiers https://board.en.ogame.gameforge.com/index.php?thread/548906-formula-thread-v3/= Moon, Jumpgate and Phalanx FAQ · archive; foundational moon handling https://board.en.ogame.gameforge.com/index.php?thread/306885-moon-jumpgate-and-phalanx-faq-ver3/= Buildings tutorial · 11–12 December 2019; Lunar Base and location restrictions https://board.en.ogame.gameforge.com/index.php?thread/813417-tutorial-02-buildings/= OGame Player Classes · official guide, 3 May 2021; General moon fields https://board.us.ogame.gameforge.com/index.php?thread/101985-ogame-player-classes/= LifeForm · Origin guide, December 2022, made public July 2023; Supra Refractor https://forum.origin.ogame.gameforge.com/forum/thread/64-lifeform/ Moon size and chance tests · community findings, 2–28 April 2025; read the correction https://board.en.ogame.gameforge.com/index.php?thread/850762-moons-the-theory-of-space-oddity-6969km/= OGame.org rules clarifications · July 2025 onward; community-specific https://board.en.ogame.gameforge.com/index.php?thread/852579-ogame-org-game-rules-clarifications/= Version 12 live changelog · 25 March 2026 announcement, 26 March rollout https://board.en.ogame.gameforge.com/index.php?pageNo=4&thread/847700-version-12/= September 1–3: 40% Moon Chance and 15% Discount on M.O.O.N. Items · 2026-08-30 announcement; event 2026-09-01 to 2026-09-03 https://board.en.ogame.gameforge.com/index.php?thread/858140-september-1-3-40-moon-chance-and-15-discount-on-m-o-o-n-items/= Version 13 live changelog · 2026-07 to 2026-09 https://board.en.ogame.gameforge.com/index.php?thread/857539-version-13-0-0/= Skie v1.6.1 · reviewed 2026-11-09