Jump Gates and Sensor Phalanx Skie Field Manual · Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. This guide covers: - Prepare and verify an instant transfer between two of your moons. - Plan fuel and cooldowns without confusing a jump with a fleetsave. - Calculate unmodified phalanx coverage and recognise class, Lifeform and circular-system modifiers. - Identify scan visibility at each end of a mission. Unlock each tool for a specific job Sensor Phalanx and Jump Gate are moon facilities with different jobs. Check the exact prerequisites, including Hyperspace Technology rather than Hyperspace Drive for gates. Price the intended operating capability, not facilities simply because they are available. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#tools-unlocks Use a Jump Gate without stranding the fleet A Jump Gate transfers ships instantly between eligible owned moons, without carrying resources. Put flight fuel at the destination in advance, confirm both gates are ready, and inspect the transferred and remaining ships afterward. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#tools-jump Use the current cooldown, not an old wiki shortcut Both endpoints enter cooldown. Use their displayed ready timers; published player measurements are observations rather than a complete official formula. The updated description’s maximum effective gate level is 9, superseding the older level-15 claim. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#tools-cooldown Run a scan with a question in mind Phalanx scans cost Deuterium at the scanning moon and reveal eligible movement information at a planet. Read mission, endpoints and arrival together. A scan is a snapshot, not continuous tracking or proof that an absent movement never existed. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#tools-scan Calculate the basic coverage Baseline range is Phalanx level squared minus one systems to either side, within the same galaxy. Level 1 covers the local system. Class and Lifeform modifiers are separate; the reference includes the range table and coverage example. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#tools-range Ask which planet can be scanned Visibility depends on both mission and endpoint. Outbound Deployment appears at the destination planet; recalled Deployment is absent from phalanx. Other returns to a planet can remain visible. Consult the complete matrix before relying on a route. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#tools-visibility Account for the map and temporary restrictions Circular systems can wrap coverage within a galaxy; circular galaxies do not make phalanx cross a galaxy boundary. Temporary combat restrictions can also stop a scan. Investigate a failed action before interpreting it as a fleet change. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#tools-boundaries Build an operating routine around the tools Keep local fuel, ready gates and supervised returns in one plan. Include cargo returning from moon supplies. Gate mobility does not protect a stationary fleet or replace a dependable fleetsave route. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#tools-safe-routine Detailed reference Plan ready gates, local fuel and phalanx information together. The gate timer is local to the route https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#gate-cost-choice Keep a separate resource route https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#resource-network A missing movement is a question, not a conclusion https://theilluminate92.github.io/skie-guides/guide-moon-network-reference.html#scan-interpretation Quick checks: - I have two owned, completed and ready gates for the intended transfer. - The destination has flight fuel, and I have a separate plan for resources. - I use the actual cooldown timer and know that level 9 is the documented reduction cap. - I can identify the scanned endpoint and mission in a phalanx observation. - I checked effective range, circular-system settings and return-time safety. Sources: Buildings reference · official archive; prerequisites and base costs only https://board.en.ogame.gameforge.com/index.php?thread/78613-all-buildings-researches-fleets-and-defences/= Live 12.0.27 changelog · 22–23 January 2025; gate description updated https://board.en.ogame.gameforge.com/index.php?pageNo=2&thread/847700-version-12/= Gate cooldown investigation · January–May 2025; updated description and measured values https://board.en.ogame.gameforge.com/index.php?thread/849135-higher-level-jumpgate-seemingly-not-working-as-advarised/= Formula Thread v3 · updated September 2015; unmodified range https://board.en.ogame.gameforge.com/index.php?thread/548906-formula-thread-v3/= Moon / Jump Gate / Phalanx FAQ · archive; mission visibility https://board.en.ogame.gameforge.com/index.php?thread/306885-moon-jumpgate-and-phalanx-faq-ver3/= OGame Player Classes · official guide, 3 May 2021; Discoverer range https://board.us.ogame.gameforge.com/index.php?thread/101985-ogame-player-classes/= Interplanetary Analysis Network · Lifeforms research reference https://ogame.fandom.com/wiki/Kaelesh Circular universes announcement · 10 February 2015; system wrap rules https://board.en.ogame.gameforge.com/index.php?pageNo=9&thread/718944-old-updates/= Live v9.2.1 changelog · 9 March 2023; phalanx combat restriction https://board.en.ogame.gameforge.com/index.php?pageNo=2&thread/833093-version-9/= OGame.org rules clarifications · July–August 2025; automation and obstruction https://board.en.ogame.gameforge.com/index.php?thread/852579-ogame-org-game-rules-clarifications/= Skie v1.6.1 · reviewed 2026-11-09