Make crawlers earn their power bill. Skie Field Manual · Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. This guide covers: - Calculate the mine-based active crawler limit. - Separate Collector output, Geologist capacity and overload. - Check net income after energy costs and production caps. Understand what you are buying Crawlers are stationary, vulnerable production support. Their construction prerequisites, unit cost and class requirement belong in the project budget. Begin with reliable mines and power, and do not treat them as ships that can accompany a fleetsave. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html#unlock Calculate the working limit Keep owned count, permitted working count and realized production separate. Mine levels set baseline working capacity; Collector, Geologist and Lifeform effects can change the result. The documented 50% production-cap repair is July 2026 PTS evidence, not a new live-universe measurement. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html#cap Work through one planet The 30/25/25 mine example separates 640 base working crawlers from 704 with baseline Collector and Geologist capacity. Its comparison table excludes Lifeform effects and shows the different production and energy consequences of Collector overload. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html#worked Stop before extra spending stops helping A working-count increase need not increase income at a production ceiling. Do not buy or power a batch that produces no useful extra output. The exact complete Lifeform crawler interaction remains unverified, so check the account’s actual bonus row. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html#ceiling Measure the marginal return Overload increases energy demand faster than crawler output. Compare additional Metal, Crystal and Deuterium retained after supplying that power, including additional fusion fuel. The reference provides six workload rows and a marginal net-income example. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html#profit Add crawlers in verified batches Verify one planet before repeating an investment. Check count, energy and final output at the intended workload. Recalculate after mine upgrades, class changes, Geologist expiry or Lifeform changes, and keep a replacement and power-recovery reserve. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html#rollout Detailed reference Working limits, overload energy, production ceilings and net-resource comparisons. Three limits, three separate questions https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html#three-limits-three-separate-questions Overload buys output at a worse marginal power rate https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html#overload-buys-output-at-a-worse-marginal-power-rate The production ceiling can arrive before the count limit https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html#the-production-ceiling-can-arrive-before-the-count-limit Count the retained resources https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html#count-the-retained-resources Quick checks: - The shipyard prerequisites and class are satisfied. - Count limit and 50% production cap are separate. - Overload energy has been budgeted. - Net income rises after extra fusion fuel. - Stationary assets and replacements are affordable. Sources: FAQ: Player Classes · official Collector requirements and workload rules https://board.en.ogame.gameforge.com/index.php?thread/828039-faq-player-classes/= Crawlers limit · official-forum player observations, 2024 https://board.en.ogame.gameforge.com/index.php?thread/842537-crawlers-limit/= Version 7.1.0 · official baseline crawler formula https://board.us.ogame.gameforge.com/index.php?thread/97308-version-7-1-0/= Official PTS 13.0.0-r5 changelog, 22 July 2026 · restores 50% mine production cap; PTS evidence https://board.us.ogame.gameforge.com/index.php?postID=747781&thread/107868-pts-may-13-version-13-0-0/= Official-forum moderator discussion · Lifeform Collector Enhancement and active crawler capacity https://board.de.ogame.gameforge.com/index.php?pageNo=2&thread/217817-crawler/= Skie v1.6.1 · reviewed 2026-11-09