Miner play style Skie Field Manual · Play-style decisions reviewed 9 November 2026. Compare the current universe, class and active bonuses; examples are conditional planning comparisons. This guide covers: - Prioritize economic upgrades without ignoring energy, cargo or fleet safety. - Use a Rock’tal-oriented building plan as a candidate, not an automatic empire-wide switch. - Compare mine, crawler, energy and lifeform investments on the same net-income basis. Choose the routine before the bonuses This path fits an account whose income should keep arriving when the player cannot repeatedly launch expeditions or hunt targets. Collector is the natural class to compare for production and crawler support, but choose it against your current bonuses and real activity. A class switch has a cost and can alter logistics. A few excellent expedition days do not prove that a permanently active schedule will suit you. Passive income still needs collection Mines do not need relaunching, but storage fills, ships return and resources become targets. The miner routine is less click-intensive, not unattended. Make every existing planet productive Use the economy guide’s incremental payback method. Resource weights must be consistent across cost and extra net production. If you value Deuterium differently because of trading or a fuel goal, state that assumption instead of hiding it inside the result. 1. Audit each planet’s next mine level, available energy, storage window and collection route. Fix a production shortage before buying more capacity that cannot run. 2. Compare the next useful mine upgrades across planets. Include supporting energy and the resource that limits your current account goal. 3. Maintain cargo and flight fuel for regular collection. Leave enough capacity to protect your stock between visits. 4. Expand a weak colony in manageable batches. Do not spend all available resources bringing every planet to the same arbitrary level if a smaller plan has better return. Solve the power and crawler system together Crawlers connect production directly to power demand. Before filling the active crawler limit, check the next batch’s actual energy requirement and net mine gain. If you need additional fusion, include the reactor cost and operating Deuterium. If you need satellites, account for their vulnerability and your ability to rebuild power after a raid. Read the fusion table before deciding that more Solar Plant levels are always the cheapest option. Higher Energy Technology improves fusion output across the account. At a fixed energy demand it may allow lower reactor utilization and less fuel consumption. Research is an empire-wide purchase; compare its effect across every reactor that will benefit, not just the planet you happen to be viewing. After any crawler or energy change, compare final total production and net Deuterium with the old setup. The attractive number is the additional income you keep after supplying the power, not only the displayed percentage boost. Develop a production lifeform plan Rock’tal is a candidate for its mining-focused buildings. Start with one planet, identify the next useful population slot and price the housing, food, tier infrastructure and technology together. Reaching a distant slot is not automatically better than improving an affordable technology you already have. Choose production, energy or cost-saving technologies for the job you need. The selected species determines local buildings; available Lifeform technologies are not restricted to that species after discovery. Use the Lifeforms guide to compare named options and keep Intergalactic Envoys active where needed for continued discovery. Spread early, economical research levels where they are affordable rather than chasing one very high local level without comparison. Compare the cost of unlocking another planet’s slot against the gain from a higher level on an established planet. A reset or species switch can interrupt the current setup, so plan it deliberately instead of converting every planet at once. Run one investment queue, not four competing ones Keep a short queue: one funded improvement, one next target and one optional alternative. Recheck after class changes, new colonies or an expiring bonus. Keep a reserve for transport, energy recovery and fleet safety. A miner with a fragile logistics chain can lose more in one neglected return than a carefully chosen upgrade earns in weeks. Use one investment shortlist across mines, Plasma, Astrophysics and colony development, crawlers with power, and Lifeform production improvements. Compare their additional net income over the same period and at the same resource values. Research can benefit the whole account; a local upgrade benefits one planet. A temporary resource shortage or a practical collection constraint can reasonably change the order. Illustrative priority decision A mine project costs 12 million planning units and adds 300,000 net per day: 40 days. A crawler-plus-power project costs 9 million and adds 300,000: 30 days. The crawler project wins this simple comparison, unless it consumes fuel or Crystal reserved for a more important near-term unlock. Include the same resource weights and supporting costs on both sides. Size storage and cargo for the next absence Calculate the remaining storage window for each resource separately: free storage divided by current net hourly production. Use the shortest window, then leave room for a late login. Imported resources, a completed upgrade or a temporary production item can change the starting balance and rate. For example, 6,000,000 free Metal storage at 300,000 Metal per hour provides 20 hours before the threshold. A collection after 12 hours adds 3,600,000 Metal and leaves 2,400,000 free space under those assumptions. Crystal and Deuterium need their own checks. This is a storage calculation, not a safe amount to leave exposed. Cargo should cover the stock you intend to move, with enough fuel and ordinary fleet slots for the route. More storage prevents production from stopping at the threshold; it does not protect the resources from a raid. Compare a storage upgrade with a shorter collection interval, extra transport capacity and a less concentrated holding location. Compare complete projects at the margin Do not rank entire technologies by their headline bonus. Compare the next affordable purchase with alternatives that solve the same account goal. A short payback is helpful, but a project can still be wrong when it consumes the Crystal or Deuterium needed for a more urgent unlock. Additive bonus totals also need a marginal calculation. In an illustrative system where output is base × (1 + bonus), moving the bonus from +100% to +110% changes output from 2.00 × base to 2.10 × base, a 5% final increase. Apply this only to a bonus known to share that additive term; do not merge every OGame bonus into one invented bucket. Economy and marginal investment https://theilluminate92.github.io/skie-guides/guide-building.html Energy and fusion https://theilluminate92.github.io/skie-guides/guide-energy.html Crawlers and power costs https://theilluminate92.github.io/skie-guides/guide-crawlers.html Lifeform choices and unlock costs https://theilluminate92.github.io/skie-guides/guide-lifeforms.html Candidate | Measure the next gain | Include before choosing Next mine level | Additional net production at the actual operating settings | Energy, construction time and resource balance Crawler batch or utilization change | Extra production after power is supplied | Active limit, energy purchase and fusion fuel Energy Technology | Useful output or fuel savings across affected reactors | Research time, supporting reactors and required utilization Lifeform slot or research level | Extra account output from this purchase | Population and tier unlocks, local discounts and displaced research New production colony | A sustainable contribution after development | Astrophysics, colony search, transport, power and collection effort Keep the income running after disruption Separate the next upgrade budget from the operating reserve. The reserve should cover the transport, fuel and power assets your collection routine depends on. A large theoretical daily income is little help if missing cargo leaves it parked on several planets. After a raid or a class change, recheck power, net Deuterium, active crawlers, cargo capacity and the next collection window before resuming the investment queue. Restore the bottleneck that keeps production usable, rather than rebuilding the previous layout automatically. Review the plan when your available time changes. A more passive setup may be worthwhile even if a fully active expedition model earns more on paper. Compare realistic weeks, including missed logins, rather than choosing between an ideal miner and an ideal expedition account. Compare complete economic investments https://theilluminate92.github.io/skie-guides/guide-economy-roi.html Crawler output, power and limits https://theilluminate92.github.io/skie-guides/guide-crawler-reference.html Lifeform population and unlock costs https://theilluminate92.github.io/skie-guides/guide-lifeform-population.html Quick checks: - My storage and collection plan fit my actual offline interval. - Crawler comparisons include power and net Deuterium costs. - I evaluated Energy Technology across the reactors that benefit. - My next Lifeform purchase has a specific output benefit and full unlock cost. Sources: Lifeforms FAQ · building and research strategy context https://forum.origin.ogame.gameforge.com/forum/thread/153-lifeforms-faq/ Buildings tutorial · foundational economy mechanics https://board.en.ogame.gameforge.com/index.php?thread/813417-tutorial-02-buildings/= Skie v1.6.1 · reviewed 2026-11-09