Fleetsaving Skie Field Manual · Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. This guide covers: - Understand why a flying fleet still needs a safe return. - Distinguish deployment from transport. - Verify every launch instead of relying on habit. Protect the return, not only the departure A flying fleet still needs a protected landing. Choose a time you can cover, allow for reconnecting and reading events, and use the current dispatch display. Defense does not make an unattended valuable fleet safe. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-fleetsave-reference.html#principle Choose a method you understand Outbound Deployment is visible at its destination planet, not its origin; recalled Deployment is absent from phalanx. Moon destinations avoid a directly scannable endpoint, but moon destruction and prior observation still matter. Transport has different return visibility. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-fleetsave-reference.html#route Run the departure checklist Check ships, destination type, mission, speed, cargo, fuel and arrival before sending. Then verify the movement in the event list. Outstanding returns and new shipyard completions can leave valuable ships behind after an otherwise correct departure. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-fleetsave-reference.html#launch Plan around real life Match the route to your real availability and connection reliability. A narrow alarm window is not a safety margin. Vacation mode has conditions and should not be assumed to fix an already developing attack. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-fleetsave-reference.html#timing Recall timing and threat response Understand recall timing with a small fleet before relying on it. When threatened, read the actual mission and timing before changing the route. A recall or moon loss can change the return plan; obtain private, situation-specific help rather than publishing live fleet details. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-fleetsave-reference.html#response Detailed reference A practical reference for choosing a route and handling its return. Match the mission to the exposure https://theilluminate92.github.io/skie-guides/guide-fleetsave-reference.html#route-choice Two deployment routines, two commitments https://theilluminate92.github.io/skie-guides/guide-fleetsave-reference.html#two-valid-deploy-routines When a moon disappears https://theilluminate92.github.io/skie-guides/guide-fleetsave-reference.html#moon-loss Prepare the landing, including everything left behind https://theilluminate92.github.io/skie-guides/guide-fleetsave-reference.html#landing-operations Common shortcuts that fail https://theilluminate92.github.io/skie-guides/guide-fleetsave-reference.html#mistaken-security Quick checks: - The mission and planet/moon types are correct. - Cargo and fuel fit. - The event list confirms the launch. - I can be online before arrival. - Outstanding returns and queued ships are accounted for. Sources: Fleetsaving guide · official forum archive; fundamental tactics https://board.en.ogame.gameforge.com/index.php?thread/810303-guide-04-fleetsaving-guide/= Sensor Phalanx · supplemental community reference https://ogame.fandom.com/wiki/Sensor_Phalanx Moon, Jumpgate and Phalanx FAQ · 2006–2010 text; archived in 2025 https://board.en.ogame.gameforge.com/index.php?thread/306885-moon-jumpgate-and-phalanx-faq-ver3/= Live version 12.9.0 · 2026-03-25 announcement;2026-03-26 rollout https://board.en.ogame.gameforge.com/index.php?pageNo=4&thread/847700-version-12/= Skie v1.6.1 · reviewed 2026-11-09