Expeditions Skie Field Manual · Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. This guide covers: - Identify the inputs behind an expedition fleet. - Avoid mistaking long holding time for larger rewards. - Measure net results and operational risk. What an expedition actually does Expeditions travel to position 16, hold, resolve a random event and return surviving ships. They need both expedition allowance and a free ordinary fleet slot. Their value depends on the launches you can sustain, not just the size of one find. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#mechanics Build the slot count correctly Astrophysics provides the baseline allowance; class, Admiral and items can add slots. Ordinary fleet slots remain a separate limit. The detailed table distinguishes the additions and the capacity that may disappear when a bonus expires. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#slot-bonuses Record the account you are calculating for Use your class, universe settings, top-player bracket, active bonuses and current game version. October Orion test notes changed non-Discoverer economy scaling; the later live notices do not independently settle activation on every older universe. Do not assume one recipe applies everywhere. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#inputs Separate reward value from cargo capacity Expedition points qualify fleet value for a reward bracket; cargo carries the resources home. More ships beyond the useful threshold do not indefinitely increase rewards. Base Metal-plus-Crystal cost defines the classic points, not Armour Technology. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#value-cargo Build a replaceable working fleet Choose cargo and support ships for their specific effects, with enough reserves to replace a lost launch. A Pathfinder’s multiplier does not repeatedly double with more Pathfinders. Advanced Deathstar composition changes combat-event exposure but does not remove black-hole risk. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#fleet Fleet verification before expansion Review the complete schedule and preserve ordinary transport and fleetsave capacity. Verify a working composition, its reports and delayed returns before expanding it across the available slots. A fleet you cannot replace is too large for a routine gamble. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#launch Avoid the two common scheduling traps Longer holding time changes event chance, not the maximum resource reward, and can increase delays. Depletion and practical round-trip time also matter. Compare actual launches per day rather than rewarding a longer hold by assumption. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#hold Keep a simple performance log Record resources, fuel, losses, delays and launches over a meaningful period. Keep ship finds separate from immediately spendable resources unless you have a realistic conversion use. Use net returns and an explicit valuation basis. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#measure Change one thing at a time Change the bottleneck your reports identify: value, cargo, slots, cycle time or replacement funding. Recalculate after class, bracket or major bonus changes. One exceptional reward or loss is not enough evidence for a new fleet recipe. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#improve Detailed reference Calculate value, carrying space, slots and replacement exposure separately. Keep the assumptions with the fleet recipe https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#input-card Value qualifies the fleet; cargo carries the result https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#points-vs-cargo A baseline multiplier example, with its limits https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#baseline-worked Choose support ships for a specific benefit https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#support-choices Turn slots and speed into actual daily launches https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#slots-time Treat risk, debris and events as separate systems https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#losses-caps Measure the operation without disguising its costs https://theilluminate92.github.io/skie-guides/guide-expedition-reference.html#accounting Quick checks: - The calculator matches my current modifiers. - The launch is affordable to replace. - The return window includes disruption. - Reports are checked for depletion. - Results include fuel and losses. Sources: Expeditions & You: The Advanced Guide · OGame US, 10 October 2026 https://board.us.ogame.gameforge.com/index.php?thread/108136-expeditions-you-the-advanced-guide/= Expedition guide · archived baseline Astrophysics/mission mechanics; reward tables not reused https://board.en.ogame.gameforge.com/index.php?thread/810634-guide-10-expedition-guide/= Player Classes FAQ · 2021-09-16 https://board.en.ogame.gameforge.com/index.php?thread/828039-faq-player-classes/= Proxyforgame expedition calculator · Accessed 2026-11-09; site labels itself OGame 13.0 https://www.proxyforgame.com/us/expeditions Version 8.5.0 live deployment · 2021-12-10 announcement, 2021-12-14 live rollout, post 45 https://board.fr.ogame.gameforge.com/index.php?pageNo=3&thread/740530-les-majs-de-la-v8/= Possible Universe Settings · 2021-10-28 speed-split update https://board.us.ogame.gameforge.com/index.php?thread/98091-possible-universe-settings/= Orion beta 13 balance changes · 2026-10-08 PTS https://board.en.ogame.gameforge.com/index.php?postID=7277905&thread/856579-pts-version-13-0-0-singularity/= November 5 version 13.1.0-r3 live deployment · 2026-11-04 announcement;2026-11-05 rollout https://board.en.ogame.gameforge.com/index.php?thread/858906-november-5-version-13-1-0-r3/= Skie v1.6.1 · reviewed 2026-11-09