Turn a new colony into a useful planet. Skie Field Manual · Evidence reviewed 9 November 2026. Read the linked reference for formulas, sources and version limits; current account settings remain the final check. This guide covers: - Choose a colony for an explicit role. - Budget the full expansion rather than only the ship. - Evaluate fields, logistics and safety after arrival. Decide what the colony is for A colony can add production, shorten supply routes or open another operating area. Choose the job before the position. Research capacity, a Colony Ship, startup resources, fuel and ongoing logistics all belong in the expansion budget. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#role Check capacity and prerequisites Planet capacity and access to a particular position are separate checks. Confirm both in Astrophysics and the technology tree before launch. The Colony Ship’s prerequisites and the relevant capacity thresholds are covered in the detailed reference. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#unlock Compare candidate locations Position affects production bonuses, temperature and possible size. Cold planets improve Deuterium production but weaken satellites. Temperature does not change Solar Plant output. The reference compares slot 8 and slot 15 under stated assumptions. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#choose Compare all fifteen positions The fifteen-position table separates unmodified field ranges, possible maximum temperatures and production bonuses. A range is not a guaranteed colony roll. Universe, class, item and Lifeform field effects must be applied separately. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#position-and-temperature-reference Apply field bonuses in the right place Colonization diameter bonuses are not the same as field bonuses: fields depend on diameter squared. Keep a long-term space budget and check effects that can disappear after a species change. Position production bonuses also have their own place in the calculation. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#field-modifiers Inspect before heavily investing Inspect the actual fields, temperature and location before committing a large development budget. Accompanying ships normally return after a colonization delivery; use a separate Deployment to station cargo. Abandoning a colony needs its own careful asset and warning check. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#arrival Develop in stages and connect the route A useful colony needs powered income, the facilities for its chosen job, cargo and a reliable collection route. Supply it in manageable amounts without starving the rest of the account. Judge expansion by its contribution and operating burden together. Details and worked examples https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#develop Detailed reference All fifteen slots, field and temperature trade-offs, and the full investment behind another colony. Capacity and location are separate gates https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#capacity-and-location-are-separate-gates Slot 8 versus slot 15: a useful comparison https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#slot-8-versus-slot-15-a-useful-comparison Fields are a long-term budget https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#fields-are-a-long-term-budget Price expansion as a project https://theilluminate92.github.io/skie-guides/guide-colony-planning.html#price-expansion-as-a-project Quick checks: - Astrophysics permits another planet and the chosen position. - The full expansion budget is covered. - The colony has a specific role. - Fields and temperature were inspected. - Supply and fleetsave routes have been tested. Sources: Colonisation Guide · OGame US administrator, 10 October 2026 https://board.us.ogame.gameforge.com/index.php?thread/108135-colonisation-guide/= Research tutorial · official forum archive, 2019; check current prerequisites https://board.en.ogame.gameforge.com/index.php?thread/813419-tutorial-04-research/= Colonization · official baseline field and temperature table, 2021 https://board.us.ogame.gameforge.com/index.php?thread/101991-colonization/= Lifeforms FAQ · field changes when switching away from Kaelesh https://forum.origin.ogame.gameforge.com/forum/thread/153-lifeforms-faq/ Skie v1.6.1 · reviewed 2026-11-09